Your Junior Year
Design Disasters
Design Disasters

The thrill of victory…the agony of defeat. Design Disasters captures the flip side of success, bringing insight, solace, and energy to the act of failure. Not just any failure. Design failure. So public. So humiliating. How do designers who are really, really good turn a disaster into a triumph? Read this book and find out, as dozens of top names reveal the heartbreaking—and sometimes hilarious—mistakes they have made and talk about how they were able to grow from the experiences. Self-delusion, over commitment, procrastination…they’re all here. Poor communication, missed deadlines, enraged clients…yes, they’re here too. Read Design Disasters and weep? No! Read Design Disasters and be inspired to find the silver lining in even the cloudiest situation.

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Design Elements
Design Elements: A Graphic Style Manual

This book is simply the most compact and lucid handbook available outlining the basic principles of layout, typography, color usage, and space. Being a creative designer is often about coming up with unique design solutions. Unfortunately, when the basic rules of design are ignored in an effort to be distinctive, design becomes useless. In language, a departure from the rules is only appreciated as great literature if recognition of the rules underlies the text. Graphic design is a “visual language,” and brilliance is recognized in designers whose work seems to break all the rules, yet communicates its messages clearly.

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Making and Breaking the Grid
Making and Breaking the Grid

For designers working in every medium, layout is arguable the most basic and most important element. Effective layout is essential to communication and enables the end user to not only be drawn in with an innovative design but to digest information easily. Making and Breaking the Grid is a comprehensive layout design workshop that assumes that to effectively break the rules of grid-based design one must first understand those rules and see them applied to real-world projects. Text reveals top designers' work in process and rationale. Projects with similar characteristics are linked through a simple notational system that encourages exploration and comparison of structure ideas. Also included are historical overviews that summarize the development of layout concepts, both grid-based and non-grid based, in modern design practice.

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Do It Yourself
DIY, Design It Yourself

It is the name of the game in this Maryland Institute College of Art-created volume dedicated to unleashing creative ideas on t-shirts, websites, books, and much more. Steeped in graphic design and sending messages out to the public—whether the public means family or thousands of strangers—the book covers theory, basic design, blogs, brands, embroidery, photo albums, and many more topics and ideas. Postcards and presentations are side by side in this stylish guide, along with interviews, resources, full-color photographs, and tons of graphics.

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Fingerprint
Fingerprint

A new approach to design is gaining momentum as more and more designers seek to combine the power of the computer with the personal qualities of hand-made elements. Fingerprint offers insight into this fusion of the digital and the hand-wrought, with dozens of examples of some of the best work in the industry, including design that includes hand-lettering elements and design that incorporates collage. Featuring essays from some of the design community’s leading thinkers, this book is an indispensable look at the future of design.

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Handjob: A Catalong of Type
Hand Job: A Catalog of Type

Hand Job collects groundbreaking work from fifty an international array of today’s most talented typographers who draw by hand. Graphic designer and hand typographer Michael Perry selects work representing the full spectrum of design methods and styles. Each hand-drawn work is entirely shaped by the artist’s unique process—every one a carefully executed composition enhanced by unplanned “accidents” of line, color, and craft. Hand Job also includes photographs of found type, artist’s studios, and the tools that help make typography come to life. Whether you are looking to invigorate your design work or are just in need of a little offbeat inspiration, Hand Job will have you reaching for your favorite pen.

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Information Architecture
Information Architecture

Hand Job collects groundbreaking work from fifty an international array of today’s most talented typographers who draw by hand. Graphic designer and hand typographer Michael Perry selects work representing the full spectrum of design methods and styles. Each hand-drawn work is entirely shaped by the artist’s unique process—every one a carefully executed composition enhanced by unplanned “accidents” of line, color, and craft. Hand Job also includes photographs of found type, artist’s studios, and the tools that help make typography come to life. Whether you are looking to invigorate your design work or are just in need of a little offbeat inspiration, Hand Job will have you reaching for your favorite pen.

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Design Matters
Design Matters: Logos 01 by Capsule

The design bar is at an all time high for those brave enough to participate in the industry. Today's designers must be clear on all the steps necessary to create work that stands out in an increasingly competitive marketplace. Unfortunately, most design books only focus on type, color, and layout issues. The Design Matters series takes a more in-depth approach, allowing designers to learn not only how to create work that is aesthetically appealing, but that is also strategy-driven and smart.

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The Art of Looking Sideways
The Art of Looking Sideways by Alan Fletcher

A primer in visual intelligence that explores the workings of the eye, the hand, the brain and the imagination An inexhaustible mine of anecdotes, quotations, curious facts, useless information, oddities, serious science, jokes and memories Distils a lifetime of reflection and observation by one of the world's foremost designers A virtuoso demonstration of the craft of typography and book design An irresistible visual and verbal feast for everyone who enjoys the creative interplay of word and images.

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Make it Bigger
Make It Bigger by Paula Scher

An outspoken voice in the world of graphic design for more than twenty years, Paula Scher has developed a worldwide reputation for her bold, modern graphics and her incisive, sometimes stinging, critiques of the design profession. In Make in Bigger, Scher candidly reveals her thoughts on design practice, drawing on her own experiences as one of the leading designers in the United States, and possibly the most famous female graphic designer in the world. Pointed and funny, it is an instructive guide for all those who navigate the difficult path between clients, employees, corporate structures, artists, and design professionals. Make it Bigger provides a survey of Scher’s groundbreaking work, from her designs as art director at Columbia Records, to her identity for New York’s Public Theater, to her recent work for the New York Times, Herman Miller, and the American Museum of Natural History’s Rose Center planetarium.

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Becoming a Graphic Designer
Becoming a Graphic Designer by Steven Heller and Teresa Fernandes

Becoming a Graphic Designer provides a comprehensive survey of the graphic design market, including complete coverage of print and electronic media and the evolving digital design disciplines that offer today’s most sought-after jobs. Featuring 65 interviews with today’s leading designers, this visual guide has more than 600 illustrations and covers everything from education and training, design specialties, and work settings to preparing an effective portfolio and finding a job. The book offers profiles of major industries and key design disciplines, including all-new coverage of careers in exhibition design and illustration.

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Maximalism by Charlotte Rivers
Maximalism

After a decade in which minimalism has held sway, many designers are now rejecting the limitations of pared-down modernism in favor of a rich and vibrant “maximal” aesthetic. Beyond decoration, pattern, and embellishment, Maximalism shows how today’s designers are using tactile materials, vibrant color, printing specials, and exclusive finishing techniques. The book showcases editorial and book design, posters and packaging, identities, in-store graphics, and more. For decoration, sensuality, luxury, and fantasy, Maximalism is a must for graphic designers in all fields.

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Innovation in Logo Design
Innovation in Logo Design by Charlotte Rivers

The book examines logos both as two-dimensional designs and also in their three-dimensional contexts, exploring both the creative inspiration and the logistics behind the work. Each chapter covers a particular industry–travel and tourism, food and drink, music and entertainment, fashion and lifestyle, charities and services, etc.-and discusses the specific requirements for logos in that sector.

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Grid Systems
Grid Systems by Kimberly Elam

Although grid systems are the foundation for almost all typographic design, they are often associated with rigid, formulaic solutions. However, the belief that all great design is nonetheless based on grid systems (even if only subverted ones) suggests that few designers truly understand the complexities and potential riches of grid composition. In her best-selling Geometry of Design, Elam shows how proportion, symmetry, and other geometrical systems underlie many of the visual relationships that make for good design. Now, Elam brings the same keen eye and clear explanations to bear on the most prevalent, and maybe least understood, system of visual organization: the grid. Filled with extensive research and more than 100 informative examples from the Bauhaus to Nike ads, Grid Systems provides a rich, easy-to-understand overview and demonstrates a step-by-step approach to typographic composition. It suggests design strategies that transcend simple function and reductionist recipes to allow grids to become a means of truly dynamic communication. Any designer, educator, or student will benefit greatly from this elegant slim book, chock-a-block full of colorful examples, helpful vellum overlays, and Elam's insightful analysis.

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How to be a Graphic Designer, Without Losing your Soul
How to be a Graphic Designer, Without Losing your Soul by Adrian Shaughnessy

Designers are quick to tell us about their sources of inspiration, but they are much less willing to reveal such critical matters as how to find work, how much they charge, and what to do when a client rejects three weeks of work and refuses to pay the bill. How to be a graphic designer without losing your soul addresses the concerns of young designers who want to earn a living by doing expressive and meaningful work, and who want to avoid becoming hired drones working on soulless projects. Written by a designer for designers, it combines practical advice with philosophical guidance to help young professionals embark on their careers.

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Elements of Typography Style by Robert Bringhurst
Elements of Typography Style

Renowned typographer and poet Robert Bringhurst brings clarity to the art of typography with this masterful style guide. Combining the practical, theoretical, and historical, this edition is completely updated, with a thorough exploration of the newest innovations in intelligent font technology, and is a must-have for graphic artists, editors, or anyone working with the printed page using digital or traditional methods.

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Stop Stealing Sheep
Stop Stealing Sheep by Erik Speikekerman

A unique, entertaining, and educational tour through the most basic unit of human communication: type. This book draws in the student with its beautiful design and layout, making liberal use of more than 200 illustra- tions and photographs. World-renowned type and graphic designer Erik Spiekermann explains in everyday laymen’s terms what type is and how you can use it to enhance legibility, meaning, and aesthetic enjoyment.

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The Design of Dissent
The Design of Dissent: Socially and Politically Driven by Milton Glaser

Dissent is an essential part of keeping democratic societies healthy; for citizens to voice our opinion is not only our privilege but also our responsibility. Without this dialogue, the backbone of what we have fought so desperately for could easily crumble. Over the past decades, the number of democratic societies has increased around the globe, and there is a heightened awareness of increasing conflicts and problems that affect our everyday lives. With the Middle East conflict, the war on terrorism, and financial and environmental crises, people’s sense of safety, power, and representation has diminished in part because they feel they have no voice. Designers, however, use their skills to communicate their dissent; even more so now with the World Wide Web and the increasing ease of distributing posters and other printed materials.

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Genius Moves 100 Icons by Steven Heller
Genius Moves

This book illustrates the recurring ideas, themes, styles, and forms that graphic designers have used over the past century with an almost unparalleled wealth of more than 500 full-color illustrations of historic examples of graphic design.

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Tibor Kalman
Tibor Kalman, Perverse Optimist by Peter Hall

It is the definitive and exuberant document of the late Tibor Kalman’s work and ideas. This full-color, oversize title reveals Kalman’s thoughts on magazines, advertising, sex, bookstores, food and the design profession. Product designs, stills and storyboards from his film and video projects and spreads from his book and magazine work are included.

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Book One
Book One by Chip Kidd

Book One collects all of his book covers and designs for the first time, as well as hundreds of developmental sketches and concepts-annotated by Kidd and by many of the best-selling authors he's worked with over the years. The result is an important contribution to the design canon today as well as a visually dazzling (and often hilarious) insider's look at the design and publishing process. The book also showcases Kidd's work with comics and graphic novels, including his collaborations with leading artists and writers in the field.

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Design Writing Research
Design Writing Research by Ellen Lupton

A highly acclaimed critical study of graphic design and typography Invaluable for anyone interested in art and the history of books, advertising and visual and verbal communication Examines the history of punctuation, the origins of pictograms and the structure of modern typography and mass communication A time-line spanning 200 years of design in the US shows how modern graphic design has emerged as a response to culture, politics and economics.

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Massive Change
Massive Change by Bruce Mau

The book is divided into 11 heavily illustrated sections covering major areas of change in contemporary society — such as urbanism and architecture, the military, health and living, and wealth and politics. Each section intersperses intriguing documentary images with a general introductory essay, extended captions, and interviews with leading thinkers, including engineers, designers, philosophers, scientists, architects, artists, and writers. Concluding the book is a graphic timeline of significant inventions and world events from 10,000 B.C. to the present.

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Brand Gap
Brand Gap and Zag by Marty Neumier

Using the visual language of the boardroom, Neumeier presents the first unified theory of branding—a set of five disciplines that help companies bridge the gap between brand strategy and implementation. If you already have a grasp of branding, you’ll find new inspiration in the book. If you don’t and wish you did, by the time you’re done reading this book, you’ll “get it.”

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Graphic Design: The New Basics
Graphic Design: The New Basics by Ellen Lupton

How do designers get ideas? Many spend their time searching for clever combinations of forms, fonts, and colors inside the design annuals and monographs of other designers’ work. For those looking to challenge the cut-and-paste mentality there are few resources that are both informative and inspirational. In Graphic Design: The New Basics, Ellen Lupton, best- selling author of such books as Thinking with Type and Design It Yourself, and design educator Jennifer Cole Phillips refocus design instruction on the study of the fundamentals of form in a critical, rigorous way informed by contemporary media, theory, and software systems.

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The User is Always Right
The User is Always Right

For designers working in every medium, layout is arguable the most basic and most important element. Effective layout is essential to communication and enables the end user to not only be drawn in with an innovative design but to digest information easily. Making and Breaking the Grid is a comprehensive layout design workshop that assumes that to effectively break the rules of grid-based design one must first understand those rules and see them applied to real-world projects. Text reveals top designers' work in process and rationale. Projects with similar characteristics are linked through a simple notational system that encourages exploration and comparison of structure ideas. Also included are historical overviews that summarize the development of layout concepts, both grid-based and non-grid based, in modern design practice.

The User is Always Right at Amazon

Communication Arts
Communication Arts

It is the leading trade journal for visual communications. It’s the largest creative magazine in the world and showcases the top work in graphic design, advertising, illustration, photography and interactive design. Since 1959, more graphic designers, art directors, creative directors, commercial photographers and illustrators have turned to Communication Arts for ideas and inspiration than to any other creative publication. What makes Communication Arts so special? Our unique combination of respected juried Annuals, in-depth profiles in our multi-topic issues and numerous informative columns makes Communication Arts the premier publication to cover all aspects of visual communications.

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Wired
Wired

Technology is taking over. Want to make it an exciting part of your life? Wired makes it easy, with complete coverage of the people, companies, technologies and ideas that are transforming the way we live. Features include the latest technology developments for home, work, and beyond, plus an inside look at the industry’s challenges and triumphs.

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HOW
HOW

Founded in 1985, HOW Magazine provides graphic-design professionals with essential business information, covers new technology and processes, profiles renowned and up-and-coming designers, details noteworthy projects, and provides creative inspiration. The year-end Business Annual has become a respected resource for its articles about studios across the U.S. In addition, HOW holds annual Self-Promotion, International and Interactive Design competitions and features the results in special issues. Other frequently profiled topics include digital design, creativity, typography and paper. The magazine is published in Cincinnati by F&W Publications.

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ID
ID

i-D is a British magazine dedicated to fashion, music, art and youth culture. i-D was founded by designer and former Vogue art director Terry Jones in 1980. The first issue was published in the form of a hand-stapled fanzine with text produced on a typewriter. Over the years the magazine evolved into a mature glossy but it has kept street style and youth central to every issue.

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Make
Make

MAKE Magazine brings the do-it-yourself mindset to all the technology in your life. MAKE is loaded with exciting projects that help you make the most of your technology at home and away from home. We celebrate your right to tweak, hack, and bend any technology to your own will. Published as a quarterly since February 2005, MAKE is a hybrid magazine/book (known as a mook in Japan). MAKE comes from O’Reilly, the Publisher of Record for geeks and tech enthusiasts everywhere. It follows in line with the Hacks books and Hardware Hacking Projects for Geeks, but it takes a highly visual and personal approach. Our premiere issue showed you how to get involved in kite aerial photography — taking pictures with a camera suspended from a kite — and how to build an inexpensive rig to hold your camera. We’ve also shown you how to make a video camera stabilizer, a do-it-yourself alternative to an expensive Steadicam® and how to create a five-in-one cable adapter for connecting to networks. Some projects are strictly for fun, others are very practical, and still others are absolutely astounding.

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Good
Good

GOOD is a collaboration of individuals, businesses, and nonprofits pushing the world forward. Since 2006 we’ve been making a magazine, videos, and events for people who care. This website is an ongoing exploration of what GOOD is and what it can be.

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Wallpaper
Wallpaper

Wallpaper* magazine works with the most exciting and acclaimed photographers in the world; despatching them to far flung corners to shoot boldly and beautifully. Now you have the chance to own limited edition prints of our unique archive of work by Jonathan de Villiers, Mauricio Alejo, Jonathan Frantini, Christopher Griffith, Stefan Ruiz, Daniel Stier, Benedict Redgrove and Joël Tettamanti.

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Print
Print

Print is a bimonthly magazine about visual culture and design. Founded in 1940 by William Edwin Rudge, Print is dedicated to showcasing the extraordinary in design on and off the page. Covering a field as broad as communication itself—publication and book design, animation and motion graphics, corporate branding and rock posters, exhibitions and street art—Print covers commercial, social, and environmental design from every angle. Engagingly written by cultural reporters and critics who look at design in its social, political, and historical contexts, Print explores why our world looks the way it looks, and why the way it looks matters.

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French Paper
French Paper

Print is a bimonthly magazine about visual culture and design. Founded in 1940 by William Edwin Rudge, Print is dedicated to showcasing the extraordinary in design on and off the page. Covering a field as broad as communication itself—publication and book design, animation and motion graphics, corporate branding and rock posters, exhibitions and street art—Print covers commercial, social, and environmental design from every angle. Engagingly written by cultural reporters and critics who look at design in its social, political, and historical contexts, Print explores why our world looks the way it looks, and why the way it looks matters.

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Mohhawk Paper
Mohawk Paper

Mohawk Fine Papers Inc. is the largest premium paper manufacturer in North America. A highly competitive, low-cost producer of premium writing, text, cover, and digital papers, Mohawk offers a forward-looking product line that includes some of the best-known brands in the industry: Strathmore, an internationally recognized name in corporate identity papers; Beckett, featuring unprecedented environmental benefits in five extraordinary finishes.

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Neenah Paper
Neenah Paper

Neenhan is recognized as a world class manufacturer of premium writing, text and cover materials, cotton fiber papers and specialty items in a wide variety of colors, textures and eco-friendly processes, with distinguished brands including CLASSIC®, ENVIRONMENT®, NEENAH®, STARWHITE® and ESSE®.

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Wausau Paper
Wausau Paper

Wausau Paper is a multi-faceted corporation divided into three reporting units: Printing & Writing, Specialty Products, and Towel & Tissue. This structure reflects the key operating areas of our business. Each group is managed separately with specialized marketing, production and technology strategies.

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Carolina Paper
Carolina Paper

With the widest selection of writing and printing paper available, we offer everything you need to heighten the impact of your printed communications. International Paper Company is a global paper and packaging company that is complemented by an extensive North American merchant distribution system, with primary markets and manufacturing operations in North America, Europe, Latin America, Russia, Asia and North Africa. As of Dec. 31, 2007, we had approximately 51,500 employees, 33,100 of whom were located in the United States.

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Smart Paper
Smart Paper

Whether it’s managing finances, deploying the right people, or streamlining a supply chain, each of us is faced with a host of tough decisions and hard calls every day. The path we take when confronted by these crossroads determines our individual company’s direction – in essence, how far our business can go in the most competitive of markets. For more than 100 years, we’ve been making smart choices at SMART Papers. And that’s why we produce some of the best premium coated and uncoated papers in the world today – papers with a broad range of applications in the graphic arts, label and packaging, and specialty converting markets. You’ve known us through our brands like Kromekote, Knightkote, Carnival, Synergy, Solutions, Feltweave, Genesis, Nekoosa and Proterra. And we’re continuing to find ways to be your smartest partner, with new products in our collection of SMART Digital papers – designed for the latest digital press equipment.

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Domtar Paper
Domtar Paper

We are the largest integrated manufacturer and marketer of uncoated free sheet paper in North America and the second largest in the world based on production capacity. We have 11 pulp and paper mills in operation (nine in the United States and two in Canada) with an annual paper production capacity of approximately 4.1 million tons of uncoated free sheet paper. In addition, we have an annual production capacity of 238,000 tons of coated ground wood at our Columbus paper mill. Approximately 83% of our paper production capacity is domestic and the remaining 17% is located in Canada. Our paper manufacturing operations are supported by 16 converting and distribution operations including a network of 12 plants located offsite of our paper making operations. Also, we have forms manufacturing operations at three of the offsite converting and distribution operations and two stand-alone forms manufacturing operations.

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CSS Pocket Reference
CSS Pocket Reference By Eric A. Meyer

More proof that good things come in small—and even inexpensive—packages: this indispensable reference for web designers and developers covers the essential information needed to effectively implement CSS, with an introduction to CSS, an alphabetical reference to the CSS2 and CSS 2.1 properties, and detailed information about CSS support in browsers. When you're stuck and want an answer quickly, this slim pocket reference is the book you'll want in your back pocket.

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Head First JavaScript
Head First JavaScript by Michael Morrison

Want to make the leap from writing HTML and CSS web pages and create dynamic web applications? Want to take your web skills to the next level? It sounds like you're ready to learn the Web's hottest programming language: JavaScript. Head First JavaScript is your ticket to going beyond copying and pasting the code from someone else's web site, and writing your own interactive web pages.

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HTML Pocket Reference
HTML Pocket Reference By Jennifer Niederst Robbins

This pocket reference by Jennifer Niederst, author of the bestselling Web Design in a Nutshell, delivers a concise guide to every HTML tag. You'll find detailed information on each tag's attributes, as well as browser support information. This is likely to be the most dog-eared book on every web professional's desk.

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The Long Tail
The Long Tail: Why the Future of Business is Selling Less of More by Chris Anderson

Anderson presents a discussion about the economics of abundance—the rise of the niche—as the cost of reaching consumers drops dramatically and markets shift.

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Brand Digital
Brand Digital by Allen P. Adamson

Since the publication of his previous best-selling title, "BrandSimple," Allen P. Adamson has studied and worked with companies as they've experimented with and integrated digital initiatives into their branding mix. In his new book, "BrandDigtial, "he clearly demonstrates that in an environment where everything is transparent, brand professionals have unprecedented opportunities to learn more about their customers, and to deliver brand experiences that meet customer expectations better than ever before. Based on over 100 interviews with leaders in both the branding and digital technology industries.

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Adobe Flash CS4 Professional Classroom in a Book
Adobe Flash CS4 Professional Classroom in a Book

The fastest, easiest, most comprehensive way to learn Adobe Flash CS4 Professional. Adobe Flash CS4 Professional Classroom in a Book contains 10 lessons. The book covers the basics of learning Adobe Flash CS4 Professional and provides countless tips and techniques to help you become more productive with the program. You can follow the book from start to finish or choose only those lessons that interest you. Learn how to design Flash projects with sophisticated animation, import video and sound files, and integrate buttons with compelling interactivity using ActionScript 3.0. Powerful features such as the new Motion Editor, inverse kinematics, and support for 3D will make developing your Flash sites fast, easy, and fun.

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